﻿namespace Mekiasm
{
    //可随意储存数据的方块
    public class MekSaveItemBlock : MekBlock
    {
        public const int Index = 1008;

        public override void Initialize()
        {
            base.Initialize();
            IsEditable = true;
            AddItem(new AtomicDecomposer());
            AddItem(new ForgingHammer());
            AddItem(new TreeTap());
            AddItem(new SteelChest());
            AddItem(new Flamethrower());
            AddItem(new FlashLight());
            AddItem(new GasTank());
            AddItem(new FluidTank());
            AddItem(new FishingRod());
            AddItem(new Cutter());
            AddItem(new Battery());
            AddItem(new EmptyFluidCell());
            AddItem(new EmptyGasCell());
            AddItem(new Configurator());
            AddItem(new AdvancedBattery());
        }
    }
}
